24m 5sLänge

In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone. [Part 2 of 3] Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer DOOM Music: Mick Gordon - At DOOM's Gate Mick Gordon - Argent Energy Additional Music Supplied by Audio Network: https://us.audionetwork.com/browse/m/track/sacre-bleu_28762 https://us.audionetwork.com/browse/m/track/like-a-ghost_84170 Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.